Tree stride (sort of - though it's not a sorcerer spell): You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. ; Storm Rider. Normally, Thunder Step attacks "Each monster on your tile. Heal of time: (Prerequisite chronal speedborn archetype) As an action, you touch a creature and spend X Joules equal to 1/3 your speedborn level (rounded up) and heal this creature by. Thunder Step, Dimension Door, and Yoinking Objects. DnD_Berzerker. Misty Step is a powerful spell that can be used to escape restrictions. Magic Circle – 2. XGtE, pg. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface. Forcecage is without a doubt one of the most powerful spells in 5E. electric guitar, can cast all the loud thunder damage spells such as thunderwave and shatter, plus heat metal, and you can use it as an greataxe that deals an additional 2d4 lightning damage on a hit. School: Transmutation. It instead gives the character a flying speed when not underground or indoors. This is mainly looking at Wizard. Le sort foulee tonitruante pour D&D 5e. out the C. Duration: Instantaneous. 8. 响声在300尺内都可以被听到. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Create Characters Outside the VTT Create unlimited characters in the Character Vault. Sorcerer, Warlock, Wizard. Range: 90 feet. The thunder can be heard from up to 300 feet away. Teleportation. Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). No311 • 4 yr. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Thunder Step's defining feature in D&D 5e is that it damages every enemy within ten feet of the caster when they cast it. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. The big upside of 5e, and why. → Sorts D&D 5e. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin. It’s designed to escape a grapple. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. As a result, getting Wisdom as high as possible is a Tempest Domain cleric build's top priority. 3rd-level conjuration. At Higher Levels. It's good for running away, sure, but. Components: V, S. Major Image – 3. One thing I haven't seen someone mention is feats. 9. DC 17, CON save SUPERIOR THUNDER CLAP (2d6 thunder, 60 ft radius, deafens, 1/2 on save) 1/dawn BOTH SUPERIOR LIGHTNING BOLT and SUPERIOR THUNDER CLAP simultaneously 1/dawn I'm honestly underpowered without it so there is that caveat. Find out the spell. When you cast a spell that. The thunder can be heard from up to 300 feet away. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A round represents about 6 seconds in the game world. 1 bonus action. It seems completely real, including sounds, smells, and temperature appropriate to the. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . 5 but yeah. You disappear in a cloud of harmless vapor of your choosing and reappear within five feet of your original standing point. My point is: it differs from spell to spell. Casting Time: 1 action. Unearthed Arcana — Class Feature Variants is a robust playtest document with enhancement and replacement options for class features of all the classes in 5E D&D. Thunder Step- Like Misty Step, but you can take someone with you and do some damage to everyone around you. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. The thunderbird can beat its massive wings, causing a loud thunderclap audible out to 5 miles. Roll20 uses cookies to improve your experience on our site. Stage 1. Orc Name Generator for Dungeons And Dragons 5e (DND5e) Dwarf Name Generator: Unlimited Name Ideas for You Next Campaign (DND 5e) Elf Name Generator: Countless Number of Unique Elf Names (DND5e)Unearthed Arcana druid spells. Thunder Step. Secondary. Thunder (120 decibel sound) , can still be heard at 80 decibels at 300 feet, which is roughly the volume of someone shouting right in your ear. I really like Thunderstep as a walking trap. Everyone within 100 ft of the bird must make a DC 17 Constitution saving throw, or else take 27 (5d10) Thunder damage and be deafened for 1 minute. Find out the range, duration,. 1 Minute. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. returntileo. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. This bypasses Wall of Force. 2nd-level conjuration. Range: 90 feet. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. You teleport yourself to an unoccupied space you can see within range. Polymorph. The duration of this spell is instantaneous and casting time 1 action. Attributes Casting Time. Both trees must be living and at least the same size as you. Featherstep Boots Wondrous item, rare (requires attunement). fandom. 60 ft (5 ft ) Slashing. ago. Gate: I was able to clear out some of the gas that surrounded our party and divert it into space (we were playing 5E Spelljammer). 99. It’s also available on sorcerer, warlock, and wizard classes. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. Range: Touch. They are now Large and can beat the Dimension Door/Thunder Step limitation. You should also try to scribe the spells erupting earth and thunder step to supplement upcasted dragon's breath for the bludgeoning and thunder damage types that you only have 2nd level spells for. It’s also available on sorcerer, warlock, and wizard classes. Part of our D&D 5E Basic Build Series, this Fiend Patron Warlock uses the Pact of the Chain to complement a suite of damage and control spells. Like each of the main wizard subclasses (putting aside newer additions like. You can bring along objects as long as their weight doesn’t exceed what you can carry. Reply reply. The ancient one can innately cast the following spells,. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Spells. Tiny Servant. Lock 6 also gets you Relentless Hex as mentioned. And the damage likely hits a few targets. 8. The lightning ignites flammable objects in the area. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. It’s also available on sorcerer, warlock, and wizard classes. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. Thunder Step. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Learn how to cast Thunder Step 5e, a spell that teleports you to an unoccupied space with a thunderous boom and deals damage to nearby creatures. The illusion also ends if you dismiss it as an action or cast this spell again. Additionally, if the target is a creature, it must succeed on. Forcecage also has an “off button” like many powerful effects: any creature with Misty Step, Thunder Step, Teleport, Plane Shift, Word of Recall, Dimension Door, or Vortex Warp can attempt to negate it with a CHA save. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. It is useful for reaching difficult-to-reach areas or infiltrating. Shapes Added to Measure Tool Opt in to the VTT redesign to. Spell Tags: Control. The creature takes 2d6 thunder damage on a failed saving throw, and half as much damage on a successful one. Thunder Step question. Thunderwave. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. A comprehensive list of all official spells for Fifth Edition. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Playing 5e dnd -- Pretty sure the wizard is going to try this at our next session. Cleric Level. The only way to cast two spells that require Actions per turn is with the. Within the context of the Fighter's proficiencies, limited access to the Wizard's spell list gives the Fighter a lot of options. You only have ~5 spells known. Unlike Thunderwave, which affects a cube emanating from the caster as the point of origin, Thunderclap surrounds the caster. Cantrip. A creature that makes the saving throw takes half damage and isn’t deafened. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Some are found in dungeons, whereas others might be bought. Prior to the creation of Thunder Step, Dimension Door was the go-to spell for short-range teleportation. Duration: Instantaneous. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Straight up sound-induced pain. Thunderwave. Components: V. If the creature being grappled shoves their grappler successfully away, it immediately ends the grapple. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. $1. If you click your heels together again, you end the effect. Sebagai peminat setia permainan main peranan, anda mungkin sering tertanya-tanya tentang strategi paling berkesan untuk melarikan diri daripada pertemuan rumit atau cara mendekati musuh. Thunderous Smite is a spell that's available as of level 1, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells. Whether or not bolt strikes true, the bearer may choose to call forth the spirit of the storm to deal 1d4. A storm cloud gathers at the sky, centered on a point you can see and spreading to a radius of 360 feet, and shoots lightning bolts at nine different points of your choice within the area. There are three types of cover: half cover, three-quarters cover, and full cover. Water Walk – 1. Thunder. Each creature within 5 feet of a point struck by a lightning bolt must make a Dexterity saving throw. ago. As long as you. Word of Radiance. Getting access to bless, for example, is less. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. #3. In one of my (5e) games, the halfling wanted a longbow. Talos makes her a great and feared commander. You teleport yourself to an unoccupied space you can see. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. Therefore it doesn't make sound that can be heard a certain distance away. Choose one of the following effects when you cast the spell. STANDARD. The order of events must be disappearance, origin of thunder clap, reappearance. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. Source: Xanathar's Guide to Everything, DND 5e Wiki. The thunder can be heard from up to 300 feet away. Mirror Image creates three illusory doubles of the caster. Yes, misty step is widely considered to be a better spell than thunder step. 5e/thunder lightning spells. The Distant Spell Metamagic states:. Spells. The wind lasts for the spell’s duration. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Honestly, I think a upcast Earth Tremor is the better deal if Thunder Step is intended to harm the caster- just over half the damage, but it's safe to the caster, and can prone. Classes: Druid. The attacker must also make a Strength saving throw against your sorcerer spell save DC. You teleport yourself to an unoccupied space you can see within range. Thunder Step : Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. Duration: 8 hours. The more I discuss 5e with people, I find you kind of get three camps- those that are annoyed by the rules not being more specific. Gaseous Form – 3. Thunder Scream. D&D 5e clerics rely heavily on their Wisdom for their spellcasting abilities, so it's vital to reach the 20 cap as soon as possible. Within the context of the Fighter's proficiencies, limited access to the Wizard's spell list gives the Fighter a lot of options. Specifically: To target something, you must have a clear path to it, so it can't be behind total cover. For example: Dimension door. Dimension Door/Thunder Step. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The spell, thunder step, is copyright Wizards of the Coast. Any form of teleportation, like fey/misty step, dDoor, Thunder step, etc. Thunder Step. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). “I dunno,” hissed a voice from the Warlock’s scabbard, “sounds crazy to me. 5 Mirror Image Is Illusory Defense. Thunder Step, player size limitations. $egingroup$ I'd like to bring up an example where it might be reasonable in game to "teleport" closer to the creature. Best 4th-level Warlock. Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. You teleport yourself to an unoccupied space you can see within range. Casting Time: 1 minute. While you wear these boots, you can use a bonus action and click the boots' heels together. Actually, a creature takes 2d8 thunder damage on a did not. Use the Party Toolbox to manage multiple parties. Usable By: Sorcerer, Warlock, Wizard. The origins of their powers might come from being the descendant of a powerful Djinn from the plane of Air. It's going to take some work, but they become STR+2 and WIS+1, drop Firbolg Magic to 3rd level, and maybe done. Thunder Step Sources: Xanathar. First, it does not work that way. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Don’t worry about healing too much- as a tempest cleric, your job is explosive damage. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. You can bring along objects as. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. Back to Main Page → 5e Homebrew → Spells → Sorcerer. But absolutely ditch thunder step for Dimension Door. This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. More details on the Scroll of Thunder Step can be found at Thunder Step Spell Details Detect Magic Aura. Transform a creature you touch into a beast whose challenge rating is equal to or less than the target’s level. To do so, follow the instructions written down below. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). shoo. A character can wade into the fight, surround themselves with enemies, and then teleport to safety and injure them in a single action. I think that an "instant" is an undefined unit of time. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. You leave the grappler behind. Thunder Step Spell Guide for 5th Edition. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. Thunderous Smite 5e [5 Ways To Use The DnD Spell, DM Tips, Rules] The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Range: 90 feet. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. Thunder Step. The thunder can be heard up to 300ft away. Summon Fey. My reading is that Distant Spell modifies the targeting text of all of your Daily Powers. 1st-level Evocation. by Prince Phantom. Range: 90 feet. However, being knocked prone while flying causes you to fall, potentially. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Pros and Cons. Spell Level: 3. Sorcerer, Warlock, Wizard. Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Like the Shield spell, Mirror Image is a defensive spell that only benefits its caster. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. Thunder Step damaging allies? You teleport yourself to an empty space you can see. The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 16). Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two. You can cross surfaces without leaving tracks, you can stand on and move across any liquid surface, move across traps that are triggered by pressure without being harmed, and otherwise make the weight exerted by your feet. Thunderous Smite. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. The lightning ignites flammable objects in the area. It can be used to distract, cast the spell, and then move your party out of the area. Thunder step – It’s like misty step, but better. You teleport yourself to an unoccupied space you can see within range. Thunderclap. 260. out the. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. Attack/Save. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. 1 Action. Thunder Step. Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. You’ll resist any air elementals or blue and bronze dragons. In fact, Vortex Warp is the only current 5e spell that allows you to teleport your foes. Bonus II - at 4th level I took the feat Fey Touched and selected Hex (extra 1d6 damage to target) to go with Misty Step. Spirit Shroud – 3. Lightning Bolt. It’s also available on sorcerer, warlock, and wizard classes. Take Thunder Step as an example. from the caster and visible to the caster. Thunder Step: You teleport yourself to an unoccupied space you can see within range. From a design stand point, it doesn't make sense to me to let this negate a 200 ft. Ignoring the fact that something like dimension door specifies only a willing target can come with you and misty step doesn't you shouldn't be able to misty step with someone. Xanathar´s Guide to Everything. Attack bonuses, hit point totals, and AC can vary wildly from monster to monster (I suspect, on the back end, that WotC designs monsters to have roles, just like they did. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Keep in mind that this actually increases the targets’ hit point maximum, so temporary hit points can be added, too. The 3rd level spell Thunder Step from Xanathar's Guide to Everything allows a caster to teleport up to 90 feet, optionally with an ally, and deal a small amount of thunder damage to everyone within 10' of the point of departure. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. “I swear I’m not crazy! The sword was talking to me last night…”. 99. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space. Stormborn is a rare D&D 5e Tempest Domain cleric feature that isn't purely combat-focused. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunderstep allows you to save people and is a great choice overall. Question: Is this a legal action assuming that Thunder Wave weight constraint is not an issue?Posted on July 30, 2023 by Matt Zane. 18. That misty step could be a banishment, or a hypnotic pattern. My second 3rd level spell is Thunder Step. EE. Note that I said "origin" of thunder and not resolution. Wall of Light. A wave of thunderous force sweeps out from you. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. Thunder Step: You teleport yourself to an unoccupied space you can see within range. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. Targets caught in Entangle must pass a Strength saving throw to avoid a Restrained condition. These stormborns are focused on developing the mystic and arcane power needed to control the thunder, learning its secrets and mastering it to their fullest extent. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. So, reading them together, Following Step allows you to take a ten foot "5-foot step" which doesn't provoke AoOs and also doesn't subtract from your next turn's options (it still. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Casting Time: 1. Ensorceleur. Step One: Firbolgs are a now a Goliath sub race (temperate rain forests). Casting Time: 1 bonus action. The more I think about Thunder Step, the more I'm curious why this spell exists. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSaving Throws Dex +4, Con +9, Wis +4, Cha +3 Damage Immunities lightning, thunder Skills Perception +4 Senses passive Perception 14 Languages – Challenge 13 (10,000 XP). Thunderwave. Components: V. Thunderwave 5e. 260) is a 2nd level conjuration spell, which is available natively to Sorcerers, Warlocks, and Wizards. 60 ft (5 ft ) Slashing. 168): You can bring along objects as long as their weight doesn’t exceed what you can carry. If you can't be seen, you can't be struck. Tämä valikoima sisältää Z-akselin pystysuuntaista liikettä varten sekä X- ja Y-akselit vaakasuoraan siirtoon. Casting Time: 1 action. The game organizes the chaos of combat into a cycle of rounds and turns. This build will be focusing on close-quarters casting that manages enemy crowds with an emphasis on lightning and thunder damage. Thunder Step not appearing as option #1 Aug 27, 2018. Grimoire. The thunder can be heard from up to 300 feet away. Let's say you are 10 feet away and want to run for the exit as your action. • Misty Step • Moonbeam • Nathair's Mischief • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison. The thunder can be. Components: V. Level: Active 4 Type: Action (Movement) Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers. At 1st level, you know one cantrip from the stormbender's spell list, and the Zap cantrip. Thunder Step – 3rd-Level Conjuration, 1. 2nd. There is no zone you can be exiled to. See full list on dnd-5e. It requires vocal and somatic components and takes a bonus action to cast. Hunger of Hadar – 3. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Upon failing, targets must pass a Strength ability check on subsequent turns to break free. Since Balor's feature doesn't say another creature may come along, Balor's teleport feature is a solo trip (since other creatures. Spell. Yes, you can use misty step with Spell Mastery, but. You can also use your action to temporarily halt the effect or to. I think the PAM feat's specific rule trumps it though. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. 2nd-Level Spells. Thunder step makes extra noise,. 3rd-level conjuration. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. Duration: Instantaneous. returntileo. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. Action vs bonus action cast isn’t fun but grabbing an ally and teleporting them away from that troll that’s grappled them is great fun. Casting spells uses the Cast a Spell action, not the Attack action. Thunder Step Spell Guide for 5th Edition. It generally leaves a huge crater around my cleric. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Outside of the ToF, the only mention of the Eladrin subrace is in the DMG,. Magicien. On a failed save, a creature takes 2d8 thunder damage and is knocked prone. Vortex Warp is my new favorite spell. 3rd Level Spell Thunder Step and Lightning Bolt. ClarentPie 4 yr. Say what you like about other Strixhaven content but personally I am thrilled with the design of the Quandrix spell Vortex Warp. One of my players is playing a gnome wizard, and they. FYI there are additional ways to escape a grapple.